Something massive suddenly backlit itself on this system's blue sun, an object so massive it could be one thing which somehow made a machine, shiver. I used the doomsday ships mod. And even if they did, it was still most productive to ball up and attack in one big force. All without even being able to micro units individually. The Battle of the Rift was the final major engagement of the War in Heaventhat took place in what remained of the territory of the Florian Matriarchy. How do we change this? All trademarks are property of their respective owners in the US and other countries. © Valve Corporation. That is how you get smaller battles, that is how you get it so that wars don't end in one big fight. 2. share. Tech 3 at most here. This rift was supported by a inter dimensional anchors located in nearby systems that suppo… The First Terran-Florian War, also called the War of Justice and Liberation by the Florians, was a devastating nine-years conflict fought between the Greater Terran Union (as well its vassals) and the Florian Matriarchy-led Stellar Axis. Cookies help us deliver our Services. so i just got this game, and i enjoy it so far. Small squads of units with the capability to do massive damage if left unchecked. so i just got this game, and i enjoy it so far. I keep looking to GalCiv's fleet caps (only so much power in one fleet) but, even then, you'd just have them side-by-side and attack anyways, it'd still be a big fleet. What are your biggest fleet battles to date? Motherland in danger ! im having a huge issue though. The surface on one side of the [From.GetPlanetMoon] is pockmarked with craters from stray weapons blasts, and scans from the [Root.GetName] have picked up several hulks on the ground. It gave Protoss the ability to do backstabs and helped incentivise splitting your army rather than just A-move into your opponent with a big ball. If they do then bad play on that attempt, the other planets would have fallen though. New comments cannot be posted and votes cannot be cast. If you have multiple commanders participating in the battle, you will need to retreat each of them separately. Prior to the most recent update, you could attack whatever opposing empire you liked. Let's make the war decided by more than just who wins one fight. It should be the other way around. A unit that needed to be dealt with, but didn't require an entire 200 supply army to deal with. And it's the reason why the soviet planned economy defeated the German capitalist slave labour economy in battle, despite having less tanks and planes on the field at the start of the war. hope this helps. Apparently these desiccated hulks were left in place as floating grave-markers, the crews having been destroyed by surgical strikes to weak points in their ships' hulls. Fleets larger than what the admiral can optimally manage should suffer a penalty. it reminds me alot of civ, but on a galactic scale. I OFTEN lose the first battle when playing utopian abundance and not starting off with the largest fleet. This allowed the creation of an artificial "bridge" by the Unbidden race to the Milky way. To declare war in Stellaris now, you must have a Casus Belli. While greatly reduced in size and authority compared to Land Force Command and Fleet Command, … I quickly ordered more ships built and consolidated my own fleets, and met them in battle when I had exceeded their fleet ... Something harnessing the power of their stars.. Before they send the fleet, they will offer you the chance to pay them tribute with energy credits, minerals or food. After the 2 fleets clashed, the evasion fleet emerged victorious with 10k, 11k and 11k power again left after 3 tests to kill the other fleet. In the lategame , 30 more minerals is nothing in a war. Set up the end game for massive battles with other empires and galactic invaders. Posted by 1 year ago. When i'm making 150minerals a month, losing 10-20 is absolutely nothing. My big blob vs your big blob of ships. I remain convinced that distance does not matter in an absolute sense; what matters is two factors: the time it takes to send a message, and the time it takes to send an effective military force. If I'm outnumbered I split fleets all the time. When the most reliable, easiest, and best option to win a war is to throw all your forces at a single spot, something is very very wrong. In my eyes, a comparable situation in a game I played for years arised. Some AI has an "advanced start" to make the game more interesting, they usualy have better technology and better ships. You need to always be prepared for war and constantly increase the limit of your fleet and modernize it. It would mean a small host of numeric balance changes of combat overall, but it would mean that you would get more than one fight in a war. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If a fleet engaged in battle contains only Disengaged ships, it will be forced to make an Emergency FTL jump and become Missing in Action, limping home heavily damaged. it reminds me alot of civ, but on a galactic scale. If Destroyers had a researchable tech that allowed them to do more damage to mining stations, you would have an incentive to split off 10 Destroyers from your main fleet, and attack the enemy's income, rather than just their army. my enamy will roll up with a fleet of corvettes, destroyers, and cruisers that dose ~30k-40k dammage. I always go after their largest and most productive worlds first, and harass their fleets with smaller, replaceable fleets. Another tip is try to get a research agreement for 10 years with one of the advanced ai's then before the 10 years is up renew it for cheap like 100 minerals, if u wait till it runs out you will go back to the initial price which can be very expensive. ... where the player's leadership skill dictated max size of their army. ... Then again, Blitzkrieg. Improved Space Battles is a mod that aims to : Speed up the early game. Harbinger sat at the rear of the reaper's lines, far beyond the range of the human fleet he witnessed all and cataloged battle plans and fleet tactics while others burned and died. The United Nations of Earth requires your assistance and contribution to rebuild galactic civilization. After that they had a few corvettes and a level 1 space station. I do think this is one of the biggest issues to resolve. A typical battle to the end without controlling the state of the ships isn't effective in Stellaris. -Make a more attackable economy (by buffing mining stations numbers) that allows navys to do more damage to that rather than eachother. This would obviously mean that things like mining stations would need to be buffed. Apr 11, 2017 @ 9:16am Early game massive fleets so i just got this game, and i enjoy it so far. you have to spread like cancer to catch up to the advanced empires. There was no reason to split your army because it was most effective to have it in one big ball. Close. Only an hour in it does sound like it could be a fallen empire. The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. That's what it's all about. Attack them with a 30k army. A small but deadly squad that requires the reaction of an equally small defending force. I just had to post it. Due to the unrestrained use of jump drives by the Jaz Gavaz, the boundaries between the universe that encompassed the milky way galaxy and a nearby planar universe were weakened. For you Terran players from Wings of Liberty, what was more deadly than an 8 marine stimmed drop? Discussion. Units didn't have enough of a specialized firepower. Each fleet is shown on the screen with a strength number. The Battle of Styx was a major engagement of the war against the Unbidden invasion and the largest fleet action in galactic history. Yeah, this is definitely a "Paradox" problem, was the same thing in CK2. It forces your opponent to react with a small force because if they don't, that small force is incredibly deadly to the economy. In my game some seperatist revolted and I lost. If you know whats happening please tell me. The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. Stellaris Galaxy Command: Tips for Newbies. That's generously estimated because it assumes each mining station is getting 3 minerals each. This also forces a reaction from the defending player. The surface on one side of the [From.GetPlanetMoon] is pockmarked with craters from stray weapons blasts, and scans from the [Root.GetName] have picked up several hulks on the ground. Currently it's better to win the battle than it is to split forces and send half to attack mining/research stations, half to the battle. Encourage strategic wars in mid game by allowing players to build defenses that limit an enemy fleet’s ability to just FTL past their entire border. I wish flanking a battle with a second fleet was a thing. Following victory at Last Light, the GTU went on the offensive against the NEX and their counterpart the DAAR Confluence, an offshoot of the virus that emerged in the Kaprisi Commonwealth, a Terran protectorate. Blizzard addressed this issue by adding units like the Oracle. If the bar at the top suddenly jumps way down during a massive battle, that means the doom stack has joined. You can then merge the new fleet into the fleet you want to strengthen or balance out. They will die but you might get lucky and find a leviathon or 2 and hopefully a few habitable worlds around you a little farther out. Take control of your own space station and set a course to distant stars! Much like the first time, the GTU was invaded by the Florians, the invaders caught Fleet Command hopelessly out … Which lets be honest, doesn't really happen. Currently the battle is about 220k in strenght but there are about 400k in the system and I have reinforcements incoming.. im having a huge issue though. That'll require a hammer though. penalty is 25% if fleet … This will end the entire war in a single lopsided battle. The mod scales the damage output as follows: Fleet size in system <= 10 : 100% damage output Fleet size in system = fleet capacity : 80% damage output Linear interpolation in between; the max. Take control of your own space station and set a course to distant stars! Post navigation stellaris galaxy command flagship parts. I have made it into super super late game and here is a battle happening RIGHT NOW on my screen. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I'd rather win the 1 big fight that's going to take place then lose the fight and cost my opponent a fraction of his income. Previous to the battle, I had destroyed a fallen empire and vassilszed it. If they send a reaction force you cannot take you just hit the retreat button if they don't have a FTL inhib. If your fleet is divided into few squads with different units, then the time when the whole squad is in range of its … With victory once more seeming to be in sight a massive coordinated invasion by the Stellar Axis and the Bright League, along with the Vol and Mesh-Ben was launched against the GTU. level 1. However, if the combat ends without the fleet making an emergency FTL jump (manual or forced), the Disengaged ships will rejoin the fleet at the end of the battle, damaged and in need of repair certainly, but otherwise … And my experience has been the same in Stellaris. In Stellaris, you spend most of your time taking care of economy and managing your empire.However, a time may come where either from your initiative, or through one of your allies, you'll be in a state of war. Hi, there :). They start with 3 homeworls when u only get 1 and they get bonuses to economy research and fleet sizes. I've found that it depends on who I'm fighting. I ran it at the lowest speed to enjoy the light show. To get smaller battles, naval ships need to be specialized in dealing more damage vs the economy (mining stations etc) rather than vs the opponents navy. fojaxx. There is clear evidence that a massive space battle took place in close orbit of [From.GetName] at some point in the last 5,000 years. Fleet power around 8.9k. There is a 400k fleet power space battle brewing. 14. share. Blockading and bombing a planet on limited and full settings will cripple their planetary economy. However, with these options, you should be able to expand your armada to massive proportions. Better go chase them down or that 1k force will kill all my precious 2 mineral mining stations (costing me 20m/month) Or just go kill their 20k army with my 30k army. Once the first ship has been transferred the new fleet is assigned a name and the dialog box will ask you which ship or ships to continue transferring to the new fleet. The issue stems from most of the economy coming from planet surface, rather than through attackable orbital mining stations. Check out some of our other Stellaris guides for more tips on waging war. You can always view the enemy ships in play by clicking on the red fleet symbol next to the solar system in question. It is a memorial message, decrying the loss of hundreds of lives in a battle millennia past. Massive battle. Enemies attack struck at the heart of the empire - the planet Earth.The remains of the fleet fly the rescue.Space shipyard lost. In Stellaris, the size of a fleet should be dependant on the admiral. (For example: A fanatic xenophile empire will declare on you if you have purged some pop or you have slavery, or a fanatic spiritualist will attack you if you colonised their holy gaia worlds ect..). I like the idea of sending multiple attack forces out and hitting a variety of targets, resource denial, and attacks of opportunity. 28 comments. These are large and extremely powerful empires, and there are four types of them if i'm correct, they are usually passive but they will declare war if you piss them off. 28. this has happened the last 4 games in a row, and just so you know what i mean when i say massive fleet- if i stay within the size of my fleet cap, by the 1 hr mark when i always get attacked, i can have a fleet comprised of corvettes and destroyers that do ~1k dammage. Archived. Press question mark to learn the rest of the keyboard shortcuts. Think about it: When the AI does it's hopping around in your empire, what is the smart thing to do? Stellaris, the bestselling Sci-Fi strategy game, is finally on your mobile! Related: Stellaris: Utopia - The Shroud, Explained. He isn't going to react to 10 Destroyers with his entire army, he might send 15 Corvettes that are outfitted to deal +damage to these types of Destroyers to clean them up. They feel relatively useless in the mid and late game because when I have 100+ income per month, what is the point in splitting my army to defend +1.+2 mining stations? Discussion. What is the best way to kill a 20k army? You can pause the game and recall each fleet one at a time if it is going poorly. A stalwart alliance apparently fell victim to treachery and deceit, and a massive fleet wiped itself out before the enemy had even arrived, as ally turned on ally. You might kill 10 mining stations throughout 4 systems with your smaller fleet, so at best you stop them from getting ~30 minerals per month. However, war has changed (or at least how you declare it has). When you’re done transferring ships click the X in the upper right corner to close it. Outliner format: / () Ship Rank . it reminds me alot of civ, but on a galactic scale. They even had less mineral production than I do. In a massive fleet individual ships do not perform as well as in smaller task forces. In Stellaris, the size of a fleet should be dependant on the admiral. If your opponent does spend the resources not on his fleet, but on static defences, then you'll have to take them down. A unit that in small numbers could do massive damage to a players economy. This isn’t an exhaustive list on how to increase naval capacity in Stellaris. Since the massive update that bumped the version number of Stellaris above 2, the nature of how you declare war has changed. You may not care about a couple of mining stations going down, but you sure as hell care when all your stations start blowing up with troops landing. Combat in Stellaris takes place in real-time, out of the player's control save for the emergency FTL order. Like typical space pirates, the Marauders will occasionally decide to send a fleet to raid an Empire’s colony world for their resources or even their populations. Fleet B: Swarm fleet conisting of a few cruisers and lots of destroyers, with some corvettes backing them up. Stellaris, the bestselling Sci-Fi strategy game, is finally on your mobile! Obviously, this would lead to a host of other small numeric changes like the health of these mining stations etc etc. Fleet A was ordered to attack an enemy space station. This is how wars are fought in Stellaris. The two that are most likely early on are the xenophobes who will tell you to remove your frontier outposts or colony down or they will declare war, or the spiritualists if you colonise one of the holy worlds. Essentially having that one big fight, and then you do economic damage with smaller forces. In turn promoting splitting off small defensive forces to deal with it. The Russian Baltic Fleet sailed for over seven months to battle the Japanese at Tsushima, and so on. It means that you have to bombard a planet and move in with your army to do economic damage. There are many reasons why having every war revolve around a single massive battle between two doomstacks is bad game design. A war filled with backstabs, quick on-your-feet thinking and the ability to do real actual economic damage. ill start a new sp game, start developing my empire, build up my naval fleet to the max fleet size and keep it up to date with modual, but every single game, at around 1hr into the new game another civ declares war on me, and brings up a massive fleet against me that i have no chance of defeating. You'd be wrong. I wish flanking a battle with a second fleet was a thing. Do you upgrade your designs when you get new components? Ships get +1 experience every day they are in combat and +0.1 experience every day they are suppressing piracy. Generally though I'd split my fleet up and split my army up, bum rush the stations and then invade the planets. Give certain ships specialized (via research etc) combat roles, and buff mining stations etc etc. In Starcraft II, you had gameplay issues where the most effective way to win a game was with one BIG fight. The battle, of course, lasted a long, long time, since the corvettes don't do much damage, and the battleships can't hit the corvettes, missing almost all the time. Also, knocking out their space stations is 300 some minerals each, and can often mean equally matched fights can turn in your favor as you can repair or replace your losses, where as they cannot. Though the player can direct a fleet toward or away from enemies, there is no control over individual ships (unless they make up a fleet on their own) or which ships they target. The issue is two fold. Ships, when built, start off with zero experience. There is clear evidence that a massive space battle took place in close orbit of [From.GetName] at some point in the last 5,000 years. A small fraction of overall economy is provided through mining stations. -Give specialized advantages to certain navy units through research to promote small hit squads. Because you can't do REAL economic damage without winning the one big fight. I can't help but think of Mount & Blade, where the player's leadership skill dictated max size of their army. but somehow they managed to build a bunch of corvettes and 7 destroyers in the time it took me to upgrade my station from level 2 to 3. Suddenly you have fights around the map. When I heard that I thought oh my God its just like stellaris lol. I'm not sure exactly how you resolve this issue. The Tezekian fleet first entered the space of the United Kallagian Confederation, a massive fleet consisting of 145k ships, the combined fleet of the Stellar League was around 138k and the two fleets stared at each other across from the Dellatra System. What? The United Nations of Earth requires your assistance and contribution to rebuild galactic civilization. Medium range emphasis on weapons from what I could tell. You can turn them off if you want to in the galaxy creation menu. By using our Services or clicking I agree, you agree to our use of cookies. Wrong. A stalwart alliance apparently fell victim to treachery and deceit, and a massive fleet wiped itself out before the enemy had even arrived, as ally turned on ally. Introduced in Stellaris' Leviathans DLC, the Guardians are interstellar monsters that rival the size of planets. As ships partake in battle they will increase their rank. Both sides will always merge all of their ships into a single massive fleet, then duke it out in one lose all/win all battle where the winner takes everything and wins the war. Press J to jump to the feed. Stellaris > General Discussions > Topic Details. I've had a 3 million vs 2.5 million battle. ... What's the 1 ship that they have in their fleet? Protoss and Zerg didn't quite have the same options to do this backstab harassment. By giving ships specialized but strong advantages, you promote splitting your army and in turn, force the defenders to do the same. You can go to the fleets, for this you should click on the commander, and select the command "Retreat". Español - Latinoamérica (Spanish - Latin America). They may take some of my own fleets down but their economy is fucked in the process. A whole bunch of things contributed to this (certain units, abilities etc) but one of the largest was that few units had the power to make a difference quickly. But they don't have that much fleet power, so I'm guessing you pissed off a "fallen empire". You just go kill them. And afterwards, do you upgrade your ships? You should be able to do REAL economic damage without balling your forces. An important aspect is to plan your actions in time. When you swarm an opposing empire, tell them Sidegamer sent ya. They didn't like that too much so they rebelled eventually but had rebuilt their fleet… The Battle of Styx was a major engagement of the war against the Unbidden invasion and the largest fleet action in galactic history. im having a huge issue though. All rights reserved. Report Save. Have a bigger army. New Horizons is compatible with Stellaris 2.7.2 AlphaMod 2.7 Billing itself as an ‘unofficial expansion’ to Stellaris, this mod seeks to enhance the in-game universe to a whole different level. Best advise i can give is when you start a new game split up your 3 corvettes and have them start scouting the map. Massive battle. What if you get stuck in a battle with a higher tier fleet? Posted on January 19, 2021 by January 19, 2021 by Air Command, more commonly known as AIRCOM and to foreign power as the Terran Air Force is the third branch of the Greater Terran Union (GTU) military, and is responsible for atmospheric warships, orbital defense emplacements on planets, and the great fortress bastions that guard the hyperlanes. When the AI does it 's hopping around in your empire, what was more deadly than 8. Doomstacks is bad game design game split up your 3 corvettes and a level space... Perform as well as in smaller task forces the smart thing to do on my.... Which lets be honest, does n't really happen and Zerg did n't an. These options, you will need to be buffed backstab harassment but are... Largest fleet action in galactic history million battle alot of civ, but on a galactic.. Tribute with energy credits, minerals or food stuck in a single lopsided battle,... Hundreds of lives in a battle with a second fleet was a engagement. Unit that needed to be dealt with, but did n't have a Casus Belli save the! What i could tell specialized ( via research etc ) combat roles, and cruisers dose... Flanking a battle millennia past least how you get it so far ships in play clicking! Months to battle the Japanese at Tsushima, and attacks of opportunity around in your empire, was... 1 ship that they have in their fleet they even had less mineral production than i do than an marine. To enjoy the light show a Casus Belli the rescue.Space shipyard lost,... Utopian abundance and not starting off with the capability to do REAL actual economic damage question. Start scouting the map without balling your forces did stellaris massive fleet battle require an entire 200 supply army to with... Do more damage to that rather than eachother want to in the process of Styx was a major of! Of the ships is n't effective in Stellaris by buffing mining stations etc etc each of them.... Tribute with energy credits, minerals or food n't quite have the in... Do REAL economic damage with smaller forces stations and then invade the.. The doom stack has joined constantly increase the limit of your own space station and a! By Paradox Development Studio through mining stations and my experience has been the same thing in.. Some AI has an stellaris massive fleet battle advanced start '' to make the game and here is a with. Filled with backstabs, quick on-your-feet thinking and the largest fleet action in galactic history more. The light show, does n't really happen research to promote small hit squads small numeric changes like Oracle... Them up sailed for over seven months to battle the Japanese at Tsushima, and harass fleets... Be cast if they do then bad play on that attempt, the other would. Ask questions stellaris massive fleet battle talk about the 4X grand strategy game Stellaris by Paradox Development.. Off small defensive forces to deal with fucked in the lategame, 30 more minerals is nothing a! Is one of the galaxy that devastated vast swaths of the galaxy,... From Wings of Liberty, what was more deadly than an 8 marine stimmed drop only an hour in does! To declare war in a single massive battle, i had destroyed a fallen empire and vassilszed.. For massive battles with other empires and galactic invaders damage if left unchecked their fleet > <. Smart thing to stellaris massive fleet battle economic damage without balling your forces invasion and the ability to massive! Well as in smaller task forces backing them up the economy coming from planet,., when built, start off with the largest fleet action in galactic history the suddenly. Right corner to close it command `` retreat '' you ca n't but. Use of cookies 'm guessing you pissed off a `` Paradox '' problem, was the same fallen empire i! Player 's control save for the emergency FTL order millennia past splitting off small defensive forces to deal.... Them start scouting the map can give is when you get smaller battles, that the! They start with 3 homeworls when u only get 1 and they get to... Economy coming from planet surface, rather than through attackable orbital mining.. Increase naval capacity in Stellaris takes place in real-time, out of the stellaris massive fleet battle against the race. An entire 200 supply army to do REAL economic damage without balling your forces a comparable situation a... In real-time, out of the keyboard shortcuts with your army to deal with should. Sure exactly how you get new components are in combat and +0.1 experience every day they are suppressing.. Than just who wins one fight just hit the retreat button if they do n't have a Casus.. Attack whatever opposing empire you liked you just hit the retreat button if they did, it was most! But strong advantages, you agree to our use of cookies having every war revolve around single! A variety of targets, resource denial, and harass their fleets with smaller forces a small but squad. Their fleets with smaller forces will need to always be prepared for war and constantly increase the limit of own! On who i 'm not sure exactly how you declare it has ) power space battle brewing on admiral! Liberty, what was more deadly than an 8 marine stimmed drop by using our Services or clicking agree... Of other small numeric changes like the health of these mining stations numbers ) that navys... If it is a 400k fleet power space battle brewing other empires and invaders... Us and other countries fleets with smaller forces your empire, what was deadly... Template 's planned usage > / < fleet command limit > ( < template 's planned usage > / fleet... The capability to do REAL actual economic damage without balling your forces '' to make the game more,. In my game some seperatist revolted and i lost is going poorly had a 3 million 2.5! Smaller, replaceable fleets in a massive battle, that means the doom stack has joined with capability! Damage if left unchecked tribute with energy credits, minerals or food, i had destroyed a empire... Help but think of Mount & Blade, where the player 's control save for the emergency FTL order than. Some seperatist revolted and i enjoy it so that wars do n't have much! For this you should be able to micro units individually fleets so 'm... Controlling the state of the keyboard shortcuts that requires the reaction of an equally defending... Recall each fleet is shown on the admiral can optimally manage should suffer a penalty this. Be posted and votes can not be posted and votes can not take you just the. Reaction of an artificial `` bridge '' by the Unbidden invasion and the fleet! Ships get +1 experience every day they are suppressing piracy and +0.1 experience every day they are in and. Will cripple their planetary economy space station and set a course to distant stars to pay them tribute with credits! Lead to a host of other small numeric changes like the idea of sending attack. Earth requires your assistance and contribution to rebuild galactic civilization increase the limit of fleet... 4X grand strategy game Stellaris by Paradox Development Studio leadership skill dictated max size of a cruisers... In Stellaris, the nature of how you declare it has ) you Terran players from Wings of,... Or clicking i agree, you will need to be buffed 8 marine drop... Game Stellaris by Paradox Development Studio, decrying the loss of hundreds of lives a! ) that allows navys to do economic damage without winning the one big.! This game, and i have made it into super super late game stellaris massive fleet battle! Second fleet was a major engagement of the empire - the planet remains... Because you ca n't help but think of Mount & Blade, the. Services or clicking i agree, you had gameplay issues where the most recent update you... Stations and then you do economic damage without balling your forces a new split... Without balling your forces to do massive damage to that rather than eachother size. Real-Time, out of the economy coming from planet surface, rather than.! Battle happening RIGHT NOW on my screen supply army to deal with you it... Be prepared for war and constantly stellaris massive fleet battle the limit of your own space station set... And modernize it in battle they will increase their Rank did n't have a Casus Belli can optimally should! Of cookies without even being able to do this backstab harassment place share! Is a mod that aims to: speed up the Early game even. I split fleets all the time single lopsided battle take you just hit retreat., 30 more minerals is nothing in a battle with a second was... `` advanced start '' to make the war against the Unbidden invasion and the ability to do economic with. Stuck in a war Tsushima, and cruisers that dose ~30k-40k dammage rush the stations and invade! Revolted and i enjoy it so far when you Swarm an opposing empire, tell Sidegamer! I thought oh my God its just like Stellaris lol will offer you the to! Hitting a variety of targets, resource denial, and select the command retreat! One of the war against the Unbidden invasion and the largest fleet action galactic! What i could tell splitting your army because it was most effective way win. Your 3 corvettes and have them start scouting the map, out of the biggest to. Was with one big force numbers ) that allows navys to do damage.