Strictly speaking, that would be 1 + the sum of Divines. In general, every 1 point of Spell Damage is worth 10.5 points of … My simulation allows for evaluation of difference rotations. Thus Julianos is better primarily because of the stronger light attacks. However, in my simulations, the majority of damage events occur near the beginning of the second. The Base Cost of a spell is the tooltip cost value, without any points in Magician and without any equipment or skills that provide either a percentage or flat cost reduction. But the difference between Altmer and Breton is statistically significant at about 3% which corresponds to Altmer having the 4% increased elemental damage from Elemental Talent. Flat Cost Reduction is typically in the form of enchantments on jewellery spelling :) and % Cost Reduction comes from skills and passives. Synergies are activated every 15 seconds. This is valid up to 100 relevant champion points (300 CP). Light attacks with Julianos are almost 5% greater than Twice-Born Star. This time is tracked by cooldown, CD. Mundus: Apprentice, Mage, Thief and Shadow, Weapon Traits:Nirnhoned, Precise and Sharpened, Applies any Buffs/Debuffs when mod( time, refresh) = 0, Allows the casting of ultimates if you have enough ultimate. There are also additional buttons to plot some stats. All + Magicka Enchants. The tooltip calculated in this manner will typically differ from in-game tooltips as the later latter :) sometimes shows the influence of CP and damage done multipliers. Assuming a typical dungeon mob with 18200 resistance and a spell penetration of ~13500 (100 base, 4884 from Concentration[Light Armour passive], 5280 from Major Breach and ~3500 from Spell Erosion), the damage increase is then, Thus the preferred mundus order appears to be. To aid with the flow of simulation, I have built a rough interface. If you happen to get a maelstrom shock staff, use it temporarily until you get an inferno staff. A special thank you to all addon developers that have both significantly improved the quality of my gaming life as well as allowing me the opportunity to reverse engineer game mechanics. In the game, Scathing mage can proc of the initial cast of damage over time effects. Welcome to Tamriel Foundry, your home for discussion, guides, and tools to optimize your Elder The difference between Altmer and Dunmer is too small to be determined with this number of simulation. @FrancisCrawford, like how many light attacks do you do per second on average? There is a base Flat Penetration of 100. To make it, you will need Alkahest and any one of the combinations listed below. Magicka to spell damage ratio is roughly 10 to 1 but the ratio is slightly different for every ability in game but the safe estimate is 10 to 1 unless u care about being 99.99% right like me. A source of error in my simulation is when the game decides to apply on cast buffs. There is an option to weave a light attack with the ability. SD is an unused column. Since Time is proportional to health, the standard deviation can be decreased by increasing the health of the target. When comparing (1) and (2) we find as expected that Julianos is a bit better than Twice-Born Star. This is something that is a big difficult to do analytically. An example showing histograms of total damage and contribution of the top nine highest damage dealing abilities is shown below. Last one. In addition, the Unofficial Elder Scroll pages boast a comprehensive build editor that not only calculates statistics for virtually all gear combinations it also clearly and tidily demonstrates the underlying equations used. A geometric distribution would suggest that the median number of attacks needed to proc Burning Spellweave is 3.1. I'm sure of what weapon and enchantment I had out (no switching). This set gives us an absolutely massive boost to our maximum magicka as long as we have a pet active, and we always will with Blue Betty. If I were to allow only 50% of light attacks to occur this results in a DPS loss of 10 % (mean = 38027, SD = 1111). This is a very powerful set, whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds with a 4 second cooldown. It is my impression that the majority of these are readily recognisable by the community so my exposition of it will be brief. Should be enough for the lifetime of this thread! Draugrkin’s Grip is a potent Magicka DPS Set that can boost your Maximum Magicka, Magicka Recovery and Spell Penetration. Using set (4), I simulated the effect changing the race from Altmer to both Dunmer and Breton. 219 Spell Critical rating is equivalent to 1% Spell Critical. Frost Damage has the chance to apply the Chilled Status Effect which reduces the target movement speed by 40% for 4 seconds. Note that the 2 piece Molag Kena is a 33% cost increase when activated. I see Beserker uptime below 20% at times. After this the value is constant at 20%. The time needed to execute the ability is controlled by t_Execute. https://docs.google.com/spreadsheets/d/1dUCcwoFOXGUBJ6xodCtCk-O0V_wWwsBwBZZBsVPu3FE/edit?usp=sharing, The following sets with unusual bonuses are implemented in my simulator. I stayed entirely on one bar, where there's a lightning staff with a Weapon Damage enchantment that is >50% charged. So here's an example of what's concerning me. From this, it is concluded that the Mage mundus will increase damage by around 3.5%. where with a’ approximately equal to a and b’ is roughly 10.5. Reserve - This is for future stuff. The Templar skill Backlash acts in a similar manner. Necropotence: One of the best magicka damage sets for any build that runs pets. By Asayre on February 4th, 2017 No Beserker. While the damage shield holds, you deal 500 Frost Damage to all enemies within 5 meters of you every 1 second. Magicka to spell damage ratio is roughly 10 to 1 but the ratio is slightly different for every ability in game but the safe estimate is 10 to 1 unless u care about being 99.99% right like me. Beserker had 100% up time through 8 light attacks (which frankly seems too long for 100%) and Minor Intellect had 124% uptime. The impact of Divines can be neglected for this section. Altmer - Spell Damage, Max Magicka, some sustain. Code of Conduct Optimisation between relevant stars for damage dealers is done through the following function, DDDot = Ratio of skills that are buffed by both Thaumathurge and Master-at-Arms, A webpage with the solver implemented can be found here. The Daedroth can only be summoned once every 15 seconds. Your can read more here about how we use donations on the About Us page and learn what rewards The additional percentage of damage done on a critical hit can be calculated as follows, where a, b, and c are coefficients. Spell Damage increases the damage that your Magicka based attacks hit for and Spell Critical increases the chance for each of those hits to be a critical strike. That it was up only 31% of the time seems fine, as my pet fought for a while before I joined in. This effect can occur once every 6 seconds. @Nosferatuzod. Some skills, however, are more dependent on Magicka, spell power, or health in some cases. Differences smaller than that have correspondingly larger p values and it is up to the reader to decide what threshold significance is appropriate for a game. Flat Cost Reduction is typically in the form of enchantments on jewellery and % Cost Reduction comes from skills and passives. Damage Magicka Poison IX is one of several items requested for top-tier alchemy crafting writs. Dealing direct damage to an enemy has a 10% chance to boost your damage with every ability by 530. The Mage and Tower Mundus provides 1320 Magicka and Stamina, respectively. Due to rounding of Elfborn there are jumps. Essentially, my combat simulator takes an ordered list of abilities and executes it. Hey i dont see a link to your CP optimzation website, mind adding it? Welcome to my Ultimate Magicka Dragonknight Solo PVE Build for The Elder Scrolls Online. Base Health recovery at CP160 is 309. I have ran a few simulations for magicka sorcerers. For CP 660 players, CPI is 1.20 and Skills of 1.2 to 1.4 is typical. 2: Dark Elf: This race, while still gives you the very needed extra max magicka, also gives you max stamina and more spell damage. While I will rely on magicka sorcerers for the bulk of my examples, most of the concepts apply equally to other classes. The fifth fight I ONLY light attacked (plus my pet Zapped). This is one of the best set’s to use on a critical based magicka burst build! Which means that it gets buffed by the following blue champion point trees: Elemental Expert, Elf Born, Master at Arms, Spell Erosion. The damage increase from a large infused piece, On a small piece, Infused increase magicka by 70. In my simulation, all buffs on ability cast are granted prior to damage calculation. They bring excellent damage at range. The Apprentice Mundus provides 238 Spell damage at CP160. Tamriel Foundry is created using content and materials from The Elder Scrolls Online © ZeniMax Online Studios, LLC or its licensors. Tue: 12 PST The build is designed for Battlegrounds and the no-CP Cyrodiil Campaigns. A sizable number fall under Damage Taken. This effect can occur once every 6 seconds. Further increasing the execution time to 1.2 results in a DPS loss of 11% (mean = 37845, SD = 814). https://alcasthq.com/eso-solo-magicka-necromancer-build-pve Thanks @FrancisCrawford! Enjoy the game, life is what you really want to be worried about. The changes have been made except for jewellery XD. Overview Race The panel on the right controls periodic buffs and debuffs. ESO Solo Magicka Nightblade builds have a fantastic arsenal of abilities that allow them to keep themselves healed up without slowing down their damage output. A notable exception being Maelstrom Arena. Since the standard error is roughly 100, differences of greater than 280 are statistically significant (p < 0.05). Magicka Dragonknight Solo Introduction. Note that the differences between the mundus choice tends to be small and the error in the estimates is probably larger than the calculated difference shown here. This ESO Solo Magicka Necromancers build is capable of amazing damage output, survive-ability, and pack one of the strongest ultimates in the game! Note that the 2 piece Molag Kena is a 33% cost increase when activated. For CP 660 players, CPI is 1.20 and Skills of 1.2 to 1.4 is typical. The DPS loss is less than recasting Curse every 3.6 seconds because half the time the second explosion does occur. Is this still accurate? The average damage done when taking into account critical chance is, It is often useful to calculate all factors in the average damage equation except for the base tooltip as this provides an efficient method to compare builds. If we were to analyse the number of flame-based attacks in an example parse we would get the following. Guides: Stamplar, Magplar, StamDen, MagDK, MagSorc. It might be more informative to other users to include a screenshot of the Combat Metrics parse, so that we can get a better picture of what is going on. Since the ratio b/a is mostly constant, it is common to use the notion of an effective max magicka, defined below, to quickly evaluate builds with varying Magicka and Spell Damage. If the standard deviation is increased to 1 s the DPS loss is 1.0% (mean = 41659, SD = 1146). The algorithm will try to pick the first castable skill from the list (from the top). This will help address your query concisely or to determine effectively what the potential bug is. For endgame characters Magicka and Spell Damage are in the vicinity of 44000 and 3000, respectively. Overview Race The Build is using a combination of Restoration Staff and Sorcerer Skillsto heal effectively and keep your group alive. I'm sure that there was much more than 10 seconds between fights. It's in there somewhere but for your convenience, http://asayre.mygamesonline.org/CPOptimisation/CPOptimisation.html#. This effect can occur once every 5 seconds. The damage of an ability can be increase by increasing your spell/weapon damage and magicka/stamina. If we were to be lazy and recast all DoTs every 12.1 seconds that is after the second explosion of Haunting Curse, mean DPS decreases by around 3% (mean = 40631, SD = 905). Simply add up all sources that increase Spell Critical. Spell damage scaling ratio: 0.999999 Max Magicka Resource scaling ratio: 10.46. It goes for the highest priority with a few requirements such as if a specified amount of time has passed since it was last cast (useful for controlling damage over time abilities) or certain health thresholds are fulfilled. Hybrid builds in The Elder Scrolls Online require BOTH Weapon and Spell Damage, which is why we are making use of the Pelinal’s Aptitude set. Most shields are fully dependent on Health and nothing else. Tri-Stat (Restore Health, Magicka and Stamina) It makes our shock enchant hit like a truck every 1.5 seconds and gives us a whopping 650 spell damage on our back bar! This is increased by Major and Minor Sorcery thus the damage increase expected from using Nirnhoned for endgame builds is about 3.5%, An Infused staff with a Glyph of Weapon Damage will give 100% uptime with excellent weaving, this corresponds to 452 extra spell damage or 278 additional spell damage (you would have gained 178 spell damage from the Glyph of Weapon Damage on a non-Infused weapon.) The Base value at CP160 is 8744 for Health and 7958 for Magicka and Stamina. This panel is primarily for inputting the ordered list of abilities. In another fight I went with light attacks alternating with Shock Ring (2 of each hit, plus some pet and some Grothdarr). When using the maelstrom staff, you’ll noti… The Elfborn jump points are at. Magicka Detonation is a base skill, and can be morphed into Inevitable Detonation or Proximity Detonation. NVM, I think I realized what the formula is reading now. All comparisons are made to that of (4) in Sets where the mean DPS is 42082. twitch streamer crazmadsci, Guildmaster Ethereal Army, Guide Writer: Travelers Guide to … (4 items) Adds 129 Spell Damage (5 items) When you deal damage with a Light or Heavy attack in melee range, you cause your Light and Heavy attacks to deal an additional 1811 damage for 5 seconds. To push our damage even higher, Briarheart provides lots of weapon damage (which will get copied to Spell Damage) plus passive healing whenever … +258 base Spell Damage. With access to boundless storm and critical surge they also have unrivaled self healing in combat. Since the ratio of b/a is around 10.5 for most abilities, a close approximation to the spell tooltip is. An example of my accuracy for some abilities is shown below. The third tab outputs a single damage parse. Once an ability is used, it is not allowed to be cast again for time, t_Period. Since the ratio b/a is mostly constant, it is common to use the notion of an effective max magicka, defined below, to quickly evaluate builds with varying Magicka and Spell Damage. Based on the assumption that the Thief mundus is used, I calculate the damage increase with Divines and Infused on large and small gear. Since a hit either crits or not, the total damage distribution conforms to a binomial distribution. Base Magicka and Stamina recovery at CP160 is 514. For endgame characters Magicka and Spell Damage are in the vicinity of 44000 and 3000, respectively. Also applies any applicable buffs, debuffs or proc events. An example plot showing magicka related stats. While the majority of damage increases bonuses fall under Damage Done, such as Minor Berserk and Elemental Talent. Calculates damage for abilities that should do damage this calculation tick, if any. I'm lousy at weaving, but I don't have exact figures as to how lousy. One of my most common errors is not weaving perfectly and missing light attacks. in Game Mechanics. The Ultimate MYTHIC Build? A table summarising all these individual effects is shown below. twitch streamer crazmadsci, Guildmaster Ethereal Army, Guide Writer: Travelers Guide to Tamriel. Each legendary Divines gear increases Critical Chance by 0.825 with the Thief mundus. Note that (5) uses Blockade of Storms instead of Blockade of Fire thus the higher Minor Vulnerability uptime and lower Burning Spellweave uptime. ESO Magicka Sorcerers are the archetypical magic-based toon. To keep things rather compact, I will only report some key parameters. This confirms my suspicion that main DPS loss is due to recasting Haunting Curse too early. Thus, the Apprentice mundus increases damage by approximately 4.1%, With the Thief mundus, the damage increase can be estimated with the equation below, Endgame characters will have a critical chance in the region of 40 to 60 % and a critical modifier of 60 to 80%. Gear Set Explanation and Alternatives Beginner Setup: Law of Julianos and Mother’s Sorrow are the easiest and cheapest combination to obtain once you reach CP160. While the damage shield holds, you deal 500 Frost Damage to all enemies within 5 meters of you every 1 second. In the scenario above, I assumed a critical chance of 50% and a critical modifier of 70% which is why Thief was slightly better than Shadow. While the ideal execute time is 1 second, I find that in game my execute time for abilities is usually around 1.1 seconds and a bit higher during more intensive fight sequences. I hope it doesn't offend you, but I'd like to suggest a few typo corrections or whatever in blue. The difference is less than 4% due to the additive nature of damage multipliers. This represents a damage increase of, On a large piece (Head, Chest, Legs), Infused increases magicka by 173. This results in a DPS loss of about 1.3% (mean = 41536, SD = 921). This set copies whichever value is higher, Spell or Weapon damage, and makes both equal. In conclusion, each piece of Divines increases damage by 0.41% and is slightly better than a large Infused piece by 0.04% and a small Infused piece by 0.26%. Redguard - Max Stamina, Weapon cost reduction, Sustain. The Apprentice Mundus provides 166 Spell damage at CP160. Skills refer to the sum of stat boosting skills. I have found that the most computationally efficient way is to increase the number of simulations as it leverages parallel computing. Magicka Damage Dealer [Curse] Magicka Healer [Scourge] Stamina Damage Dealer [Reaper] ... Make sure to bookmark the link as I will keep updating the build for each new Update of ESO. The Base Cost of a spell is the tooltip cost value, without any equipment or skills that provide either a percentage or flat cost reduction. Calculation ticks can be for damage event, resource recovery events, buff events (both new buffs and expiring buffs) and debuff events. Rotations. After some consideration, I belief this is due to the nature of my simulation putting most damaging abilities near the start of a second right after Burning Spellweave comes after cooldown. This ESO Solo Magicka Templar Build Guide is very tanky while being able to put out tons of damage. Multiplication of the ability metric with a’ results in the average damage done. Magicka Detonation deals the following types of damage: Magic Damage. I'm in a delve. From the ability metric, we would have predicted that Julianos is about 0.2% better than Twice-Born Star but this neglects the different metric for light attacks. Attribute points are the number of points spent in Health, Magicka or Stamina multiplied by 122 for Health and 111 for Magicka and Stamina. =], Looks great as always, thank you for doing this for the community :). For example the Light Armor skill Annulment/Harness Magicka is fully dependent on Magicka and not at all on Spell Damage (making its ratio 0). 1 spell damage is worth around 10.5 magicka. (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. All simulations were ran a hundred times and took between 700 – 900 seconds. The tooltip calculated in this manner will typically differ from in-game tooltips as the latter sometimes shows the influence of CP and damage done multipliers. A complete list of supported abilities is listed here. Spells cost 7% less to cast. 1, 2, 4, 7, 9, 12, 15, 18, 22, 26, 29, 33, 38, 42, 46, 51, 56, 61, 66, 71, 76, 81, 87, 92, 98. where with a’ approximately equal to a and b’ isroughly 10.5. Increasing the execution time for ability to 1.1 results in a significant DPS loss of 5% (mean = 4010, SD = 917). This can be approximated with a normal distribution with the following statistics, where n is the number of events. A legendary Nirnhoned staff has 200 extra spell damage. We put the maelstrom staff on the back bar and use it to drop unstable wall of elements, and then all your light attacks will hit much harder on enemies standing in your blockade. Below the ability priority table, is the input for target statistics with buttons for quickly loading the health of my favourite targets. Instead of casting damage over time abilities like Blockade of Fire immediately after 8 seconds, I tried recasting at 8 seconds with a standard deviation of 0.5 seconds, which means that 95% of the time the damage over time will be cast between 7 – 9 seconds. This post is divided into three main sections: Damage Equations, Analytical Results and Numerical Results. The Mundus section concludes that in the majority of cases, PvE magicka damage dealers tend to benefit the most from the Thief mundus. NOTE: If you are using this setup, make sure you are using bi-stat food and I do not recommend using this setup if you haven’t acquire the perfected version of False God’s Devotion. https://dottzgaming.com/build/the-magister-magicka-sorcerer-pvp-build Skills refer to the sum of stat boosting skills. This build is perfect for doing evertyhing from relaxing questing to the sweatiest, toughest, veteran content in the game! For example, that means every 1000 magicka is worth approximately 95 spell damage. Re your questions in the previous thread: Hopefully, this will all become clearer when I get a target skeleton. Simply add up all sources that increase Spell Critical. The final tab aggregates all the simulation results and calculates some statistics. For Mother’s Sorrow you can purchase blue jewelries if yo… Please correct me if wrong. Resistance is the relevant physical or spell resistance. To provide further details, the main simulation loop does the following. NOTE: For the advanced setup you should farm veteran maelstrom arena for the inferno staff. They bring excellent damage at range. This section summaries my attempts at creating a combat simulator in order to answer some of the trickier questions such as proc based mechanics that are inadequately handled by analytical methods relying on average statistical behaviour. Similarly, with the Apprentice mundus, the damage increase can be calculated with, The Skill multiplier for Spell Damage is usually 1.25 due to Major and Minor Sorcery. Ysgramor’s Birthright: This set works p erfectly for our build, since we have such a huge focus on Frost Damage! In particular, Combat Log Statistics by @Zeakfury and Combat Metrics by @Solinur have been instrumental for the majority of my testing. The Sorcerer Daedric Mines/Minefield's ratio is 20 for some reason, meaning it depends on Spell Power twice as much as other spells. Solar Glory- A Magicka Templar Build. This ESO Solo Magicka Warden Build puts out great single target and AOE damage. It contains four panels. But this is based on the assumption that the 3.5 flame-based attacks are equally distributed over a second. The simulation only allows direct damage abilities and Twisting Path to proc Scathing Mage. 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