Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM NO DROP 16: Dark Blade II WT: 0.5 Size: TINY WT: 3.0 Size: SMALL WIS: +2 INT: +2 HP: +30 MANA: +30 Skill: 1H Slashing Atk Delay: 22 76: Shadow Coil V Charges: 3 They're capable tanks, but they also do lots of damage with their weapons and spells. 16: Lucan's Pact II WT: 10.0 Size: LARGE Class: ALL STR: +10 58: Siphon Strength II Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM 66: Grim Harbinger V Slot: PRIMARY 13: Malice II Race: ALL, MAGIC ITEM LORE ITEM INT: +2 AGI: +2 SV DISEASE: +10 SV POISON: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: EAR 43: Painbringer IV HP: +20 MANA: +20 As all tanks are, they are skilled at hand-to-hand combat, and have a mix of spells to aid them in battle. WT: 6.0 Size: SMALL AC: 17 STR: +15 STA: +10 HP: +75 Class: ALL Race: IKS BAR TRL OGR, Bard • Cleric • Druid • Enchanter • Magician • Monk • NecromancerPaladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard. WT: 3.0 Size: MEDIUM Slot: FEET These are things that work for me, and I do not assume that this is how everyone should play an SK, and I’m not the end all be all SK or do I pretend to be so please take it with a grain of salt. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 22: Shadow Coil ¥ AC: 2 STR: +13 DEX: +9 STA: +9 Effect: See Invisible (Worn) WT: 10.0 Size: LARGE WT: 0.2 Size: SMALL 14: Unending Agony ¥ 94: Tap Veins IV ¥ Slot: PRIMARY AC: 55 DMG: 10 AGI: +5 STR: +7 HP: +30 Class: SHD STR: +8 DEX: -4 STA: +12 CHA: -4 45: Pledge of Armament III 35: Doom Judgement ** 60: Devious Evasion IV 28: Devour Vitae INT: +5 Flame Etched Halberd - Warrior, Paladin, Ranger, Shadowknight, Berserker 2HS Emerald-Encrusted Club - Necromancer, Wizard, Magician, Enchanter 1HB Ethereal Scepter - Cleric, Druid, Shaman 1HB Bloodletting Epee - Rogue 1HP Ethereal Steel Axe - Paladin, Shadowknight 1HS Cerulean Thumper - Warrior 1HB Class: WAR PAL RNG SHD ROG Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM 48: Harm Touch III Class: WAR CLR PAL SHD SHM Class: SHD Class: PAL SHD Slot: PRIMARY STR: +4 DEX: +4 STA: +4 AGI: +4 HP: +40 MANA: +40 STR: +6 INT: +6 AGI: +6 Class: ALL except NEC WIZ MAG ENC STR: +12 WIS: +12 INT: +12 STR: +4 CHA: +4 WIS: +4 19: Soulrend II, 20: Goading Gesture * Class: ALL Class: ALL except DRU NEC WIZ MAG ENC Human Shadow Knights are also the only race that can have a moustache, so do consider that. Charges: 5 WT: 3.0 Size: SMALL AC: 2 3: Innoruuk's Caress WT: 0.9 Size: SMALL SV COLD: +7 SV MAGIC: +7 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV POISON: -15 Effect: Deadeye (Must Equip, Casting Time: 6.0) at Level 45 70: Unending Agony V Class: ALL SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 Because of Shadowknights lifetap spells this is not as pronounced as some other classes but is still worth considering as it is a decent bonus. AC: 7 WT: 0.0 Size: TINY AC: 12 Slot: BACK SECONDARY Race: ALL, MAGIC ITEM Class: SHD Race: ALL, MAGIC ITEM LORE ITEM May 30, 2015 #1 I started playing D&D in 2001. Slot: PRIMARY WT: 3.0 Size: MEDIUM Skill: 1H Blunt Atk Delay: 29 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM Slot: WRIST Shadowknight pets have recently been improved but they are still quite weak. Class: SHD Slot: PRIMARY WT: 5.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM If this is important to you consider Dark Elves, Humans, and Erudites, which have no penalty. 96: Blasphemy VIII Class: SHD Slot: BACK STA: +15 HP: +100 Effect: Engulfing Darkness (Must Equip, Casting Time: 5.0) at Level 45 Slot: PRIMARY Race: ALL, MAGIC ITEM LORE ITEM NO DROP DMG: 28 STR: +5 DEX: +5 AGI: +5 HP: +30 Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM Race: ALL, MAGIC ITEM AC: 13 STR: +8 STA: +5 INT: +5 HP: +60 AC: 10 SV MAGIC: +10 WT: 4.0 Size: SMALL Class: WAR PAL RNG SHD MNK BRD ROG STR: +7 STA: +5 AGI: +5 HP: +20 STR: +5 STA: +4 Shadowknights are tied with Paladins as second best tanks in Everquest. Race: ALL, MAGIC ITEM NO DROP 6: Painbringer II WT: 2.0 Size: TINY Class: ALL STR: +10 DEX: +10 INT: +10 99: Unholy Blessing VIII, 100: Devour Vitae VII STR: +9 DEX: +5 STA: +9 CHA: -5 WIS: -5 INT: -5 AGI: +9 Race: IKS, MAGIC ITEM LORE ITEM HP: +55 MANA: +55 You feel no pity or remorse for those you trod under your steel-shod feet, for they are inferior, and know not the beauty of the dark visions your god has granted of you, of the power they oppose. AC: 12 Class: WAR SHD 1.0 - Shadowknight Basics This advice is brought to you by the fearsome Shadowknight, Brokain of Kithicor! DMG: 29 Race: ALL, MAGIC ITEM LORE ITEM NO DROP SV FIRE: +10 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 44: Lucan's Pact IV Slot: HEAD WT: 2.6 Size: MEDIUM Slot: BACK Effect: Captain Nalots Quickening (Must Equip, Casting Time: 3.5) SV COLD: +20 AC: 18 WT: 0.5 Size: SMALL AC: 42 33: Unholy Strength II ¥ 54: Dreadful Wrath II Games Movies TV Video. Experience penalties have a noticeable impact on leveling speed. 275,421 Pages. WT: 3.0 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FACE Class: PAL SHD WT: 0.0 Size: TINY AC: 11 The only real benefit to selecting one religion over another is if you care about cultural crafted armor. Haste: +40% 97: Siphon Strike VIII DEX: +2 80: Unending Agony VI 75: Death Cloud VI ¥ WIS: +3 INT: +3 HP: +35 MANA: +35 Slot: WAIST AC: 40 AC: 30 AC: 30 AC: 6 99: Hateful Slam VIII WT: 9.0 Size: LARGE 9: Unholy Hunger, 10: Grim Harbinger ¥ WT: 7.3 Size: MEDIUM STR: +10 STA: +15 HP: +100 MANA: +100 Slot: EAR increases hit probability in addition to its other effects. Haste: +41% DMG: 21 AC: 12 Skill: 2H Blunt Atk Delay: 36 Slot: HANDS Class: SHD SV FIRE: +7 Class: WAR SHD SV FIRE: +15 STA: +3 WIS: +5 AGI: +5 STR: +5 STA: +15 HP: +50 Looking long term you want to start out with a 2hs because you're the ultimate tank, ***** the shield! DMG: 21 STR: +3 WIS: +3 INT: +3 HP: +35 MANA: +35 WT: 0.0 Size: TINY Effect: Strike of the Chosen (Combat, Casting Time: Instant) CHA: +5 HP: +25 Slot: HANDS WT: 0.1 Size: TINY AC: 25 Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 8 Slot: FACE AC: 12 AC: 2 This penalty was originally intended to serve as a way of balancing out different class-types, because it was believed by the developers that hybrids would be overpowered when in fact the opposite turned out to be more true in many aspects of gameplay. Some people give them away. WT: 1.0 Size: TINY Slot: LEGS AC: 35 WT: 0.1 Size: SMALL Slot: HANDS 94: Harm Touch VII ¥ 46: Dark Blade IV Class: WAR SHD ROG Race: ALL, MAGIC ITEM LORE ITEM Slot: FACE Class: WAR CLR PAL SHD BRD The Shadowknight profession is ideal for those who seek personal AC: 2 What is true for certain is none of the deities Shadow Knights follow could be thought of as good and will usually be classed as evil. STR: +5 STA: +5 INT: +5 HP: +50 MANA: +50 Class: WAR PAL SHD WT: 0.0 Size: TINY Class: ALL So be prepared for a long haul if you choose one of these races. WT: 15.0 Size: MEDIUM AC: 37 They have a mixture of Necromancer spells and the tanking abilities of Warriors. Race: ALL, MAGIC ITEM Slot: ARMS STR: +8 DEX: +8 STA: +8 HP: +75 HP: +20 12: Unholy Blessing ¥ DEX: -10 AGI: -10 HP: +50 AC: 35 This page has been accessed 882,131 times. AC: 15 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM 25: Rescue WT: 2.8 Size: MEDIUM Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM NO DROP AC: 10 Slot: LEGS 72: Insidious Whisper VII ¥ SV MAGIC: +3 70: Devouring Mist II 18: Unholy Strength 84: Soulrend VII ¥ HP: +35 MANA: +25 83: Pledge of Armament VI 32: Dark Blade III Slot: HANDS STR: +3 DEX: +4 INT: +3 HP: +15 MANA: +15 WT: 1.0 Size: LARGE WT: 8.0 Size: GIANT 74: Harm Touch V They are the same. Class: WAR CLR PAL SHD BRD 98: Dreadful Wrath VI Class: ALL Note: It's not necessary to train Abjuration until level 15. 61: Unholy Strength IV Class: SHD BRD ROG Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Deadeye (Worn) SV MAGIC: +10 Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM Slot: FINGER STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 86: Shadow Coil VI Race: ALL except DWF HFL GNM, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM In the end however, your choice will not matter too much as some factions will never like you, and others can be fixed with enough work, regardless of which race you choose. SV FIRE: +2 SV COLD: +2 AC: 25 51: Unholy Hunger IV Race: ALL, MAGIC ITEM LORE ITEM NO DROP 86: Unholy Hunger VII Haste: +36% Class: SHD STA: +9 Slot: SECONDARY Slot: FEET AC: 28 WT: 5.0 Size: SMALL STR: +5 INT: +5 MANA: +25 SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15 Race: ALL, MAGIC ITEM Slot: WAIST AC: 35 Consumes a, Summons your pet to your current location, Single Target Fire Based DoT (Max: 504, 3.36 DPM; 4 DPS; FR -100). Race: ALL, LORE ITEM NO DROP WT: 0.3 Size: LARGE Class: WAR PAL SHD 57: Cleave Flesh IV 92: Siphon Strength VI ¥ Slot: EAR DMG: 33 WT: 5.0 Size: MEDIUM Slot: CHEST Slot: RANGE PRIMARY SECONDARY Effect: Soul Consumption (Combat, Casting Time: Instant) at Level 50 SV DISEASE: +10 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: SECONDARY Slot: SECONDARY STR: +15 STA: +12 HP: +50 Slot: FEET Class: SHD Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM DMG: 20 Slot: ARMS 63: Death Cloud V ¥ SV MAGIC: +5 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, Slot: FACE Class: WAR PAL RNG SHD MNK BRD ROG Slot: HEAD Skill: 2H Slashing Atk Delay: 49 SV DISEASE: +13 Class: SHD Slot: FINGER STA: +9 HP: +30 Slot: WRIST WT: 8.5 Size: LARGE Skill: 1H Slashing Atk Delay: 22 Iksars and Trolls both regenerate their health faster. Everquest Shadowknight Forums > EverQuest: Abilities and Tactics User Name: Remember Me? WT: 0.1 Size: MEDIUM 98: Grave Sacrament VII Class: ALL STR: +7 DEX: +7 STA: +7 AGI: +7 72: Lucan's Pact VI WT: 6.5 Size: MEDIUM SV DISEASE: +13 AC: 26 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE Skill: 1H Slashing Atk Delay: 19 27: Malice III WT: 3.5 Size: LARGE Slot: FACE Class: SHD Race: HUM ERU DEF TRL OGR GNM IKS, MAGIC ITEM LORE ITEM NO DROP Class: WAR CLR PAL SHD BRD SHM They are never going to get anywhere close to the DPS of, say, a Monk or a Ranger. Slot: FINGERS Race: ALL, MAGIC ITEM LORE ITEM Class: WAR CLR PAL RNG SHD BRD ROG Race: ALL, MAGIC ITEM LORE ITEM AC: 15 AC: 16 WT: 2.5 Size: MEDIUM New to the wiki? Slot: FACE Slot: RANGE Effect: Aura of Battle (Worn) Slot: WAIST Class: ALL WT: 0.5 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM 1,578: 27,475 : Misc: Utilities. Slot: HANDS WT: 0.1 Size: TINY Race: ALL except BAR ELF, LORE ITEM WT: 7.0 Size: MEDIUM AC: 12 AC: 28 Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM NO DROP The Shadow Knight is considered by many as the opposite to a Paladin, while in some ways this is true, on Norrath they aren't the traditional evil Black Knight to the Good White Knight. Class: WAR CLR PAL RNG SHD BRD ROG SHM WT: 3.0 Size: SMALL WT: 4.0 Size: SMALL This combination of offensive and defensive capabilities makes the WT: 2.5 Size: SMALL Effect: Stun (Combat, Casting Time: Instant) at Level 46 WT: 1.5 Size: SMALL Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Skill: 2H Slashing Atk Delay: 42 ability to conjure dark magic to enhance their abilities and heal themselves in combat. STR: +10 DEX: +10 STA: +10 STR: +4 STA: +7 WT: 0.5 Size: TINY Slot: SHOULDERS AC: 16 AC: 18 Hoo'Loh's Dark Helm (67) - Kingdom of Sky Class Hat from quest: Blood of the Brood, Unholy Helm of the Deathknight (67) Drops from Korgo the Vault Keeper in the The Vaults of El'Arad, Plate Fighter Shard Armor Series (DPS set). Why choose Shadowknight? Shadow Knights cannot be agnostic, as their dark powers are directly linked to their study or worship of their deity and the dead. STR: +3 HP: +12 Class: ALL 68: Unholy Blessing V Slot: RANGE WIS: +7 INT: +7 Effect: Shieldskin (Any Slot, Casting Time: Instant) Class: SHD DMG: 24 DEX: +13 Class: WAR PAL RNG SHD Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM NO DROP 46: Devious Evasion III Slot: HEAD Slot: RANGE Effect: Flowing Thought II Race: ALL, MAGIC ITEM LORE ITEM AC: 39 90: Unending Agony VII Class: ALL except MNK NEC WIZ MAG ENC DMG: 36 79: Hateful Slam VI WT: 4.5 Size: MEDIUM Class: ALL 22: Blasphemy II ¥ Class: ALL Class: ALL SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 KoS - Kingdom of Sky featured spell Slot: PRIMARY SECONDARY Slot: ARMS Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +12 DEX: +12 STA: +12 HP: +80 Class: WAR CLR PAL RNG SHD DRU SHM DEX: +9 AGI: +9 HP: +50 Effect: Ykesha (Combat, Casting Time: Instant) at Level 50 WT: 0.0 Size: TINY Slot: BACK Class: WAR CLR PAL RNG SHD BRD ROG SHM Class: WAR PAL RNG SHD BRD ROG Slot: LEGS Class: ALL except DRU NEC WIZ MAG ENC This page was last modified on 8 December 2020, at 23:35. Your life is lived to see others die. STR: +15 AGI: +15 HP: +50 As was seen in the relatively low nu… AC: 7 Slot: FACE AC: 15 Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM 37: Unholy Hunger III Skill: 1H Blunt Atk Delay: 24 Class: ALL 73: Pledge of Armament V AC: 5 Slot: PRIMARY Shadow Knights are a durable tank class. AC: 45 Class: ALL Class: ALL WT: 2.0 Size: MEDIUM 52: Mana Sieve (DoF)*** Slot: ARMS WT: 6.5 Size: SMALL Class: WAR CLR PAL RNG SHD MNK BRD ROG Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: WRIST Class: SHD Class: SHD 44: Siphon Strength II ¥ WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM NO DROP Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: RANGE WT: 0.0 Size: SMALL Faction wise, most Shadow Knights are not liked very much. 08-02-2020 10:44 AM. 93: Pledge of Armament VII 49: Mortal Embrace III, 50: Hand of Lucan † Class: SHD Race: ALL except BAR TRL OGR, MAGIC ITEM LORE ITEM NO DROP STR: +9 DEX: +9 STA: +8 INT: +9 AGI: +9 HP: +70 MANA: +70 AC: 24 Race: ALL, MAGIC ITEM NO DROP WT: 0.5 Size: MEDIUM SV DISEASE: +10 Slot: WRIST STA: +5 HP: +100 65: Unholy Hunger V SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: ALL, MAGIC ITEM LORE ITEM https://eq2.fandom.com/wiki/Category:Shadowknight?oldid=861954, Swords, Hammers, Axes, Spears, Staffs, Great Swords, Great Hammers, Great Axes, Great Spears, Bows, Symbols, Bucklers, Round Shields, Kite Shields, Tower Shields, Symbols. WT: 3.0 Size: MEDIUM SV FIRE: +10 AC: 2 Slot: PRIMARY Overview Of The Shadowknight Character Class In Everquest 2. If this is your first visit, be sure to check out the FAQ by clicking the link above. Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 12 AC: 3 WT: 4.9 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM DMG: 9 Class: ALL 21: Mortal Embrace WT: 5.0 Size: SMALL STA: +6 Pages in category "Shadow Knight Equipment" The following 200 pages are in this category, out of 3,994 total. Skill: 2H Slashing Atk Delay: 45 Class: SHD STR: +10 STA: +10 WIS: +5 INT: +5 HP: +25 MANA: +25 Class: ALL Slot: RANGE WT: 0.0 Size: TINY SV FIRE: +10 AC: 11 Slot: BACK 58: Lucan's Pact V Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 6.5 Size: SMALL AC: 5 Slot: CHEST STA: +10 Slot: CHEST STR: +5 HP: +50 Hey there people, I’m rolling on a live server for the first time and I’m wondering what weapons would be good for a twink. Class: ALL except MNK NEC WIZ MAG ENC Slot: SECONDARY Haste: +21% Before we even get started dispel any thought of using your pet as another party member that will allow you to solo as if you had a tank with you. Required level of 55. WT: 5.0 Size: MEDIUM Class: WAR SHD STR: +10 WIS: +10 INT: +10 HP: +100 Sign up now! 30: Siphon Strength WT: 0.1 Size: TINY Class: ALL Wikis. Everquest II Quest Information for Weapon of Choice. STR: +4 DEX: +3 HP: +10 7: Death Cloud Slot: LEGS 101: Doom Judgement VI This is a miraculous meal! Class: WAR CLR PAL RNG SHD BRD ROG SHM This can be helpful throughout your characters life, and is an ability that cannot be duplicated by any gear in the game. AC: 30 Everquest Shadowknight Forums > EverQuest: Hunting Grounds User Name: Remember Me? SV COLD: +15 WT: 0.0 Size: TINY Class: ALL Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Slot: FEET STR: +3 DEX: +10 STA: +6 INT: +5 HP: +55 AC: 30 Erudites also have a naturally high magical resistance. Race: ALL, MAGIC ITEM NO DROP SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Class: WAR PAL RNG SHD BRD ROG Slot: NECK RANGE SECONDARY Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM Slot: FINGER Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM NO DROP Skill: 2H Slashing Atk Delay: 42 Class: WAR CLR PAL RNG SHD DRU BRD SHM STR: +5 HP: +30 SV MAGIC: +15 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Ultravision (Worn, Casting Time: Instant) Haste: +41% AC: 10 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM 28: Unending Agony II WT: 0.8 Size: SMALL Shadow Knights need to balance the difficulty of good melee ability with a reasonable mana pool. SV FIRE: +12 SV DISEASE: +12 SV COLD: +12 SV MAGIC: +12 SV POISON: +12 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 Race: HUM ERU DEF TRL OGR GNM, MAGIC ITEM SV FIRE: +8 SV DISEASE: +4 SV COLD: +8 SV MAGIC: +12 SV POISON: +4 I see lots of questions on how to DPS and tank as an SK so I decided to wip up a little guide on how I DPS and MT/OT. WT: 0.0 Size: TINY Slot: LEGS Slot: SHOULDERS STR: +5 STA: +5 HP: +40 59: Pledge of Armament IV, 60: Dark Blade V Slot: ARMS WT: 0.6 Size: SMALL 52: Grim Harbinger IV ¥ WT: 4.9 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM WT: 0.9 Size: SMALL Class: ALL Slot: PRIMARY Race: ALL except DWF HFL GNM, MAGIC ITEM LORE ITEM Effect: Siphon (Combat, Casting Time: Instant) at Level 50 Class: ALL Effect: Rain of Fire (Combat, Casting Time: Instant) at Level 45 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +12 INT: +12 AGI: +5 HP: +75 MANA: +75 AC: 10 WT: 3.5 Size: LARGE Which race you pick will determine the foundation of your character for the rest of your life on Norrath so it is rather important that you pick one you like. 100: Devouring Mist V Slot: NECK Race: ALL, LORE ITEM Race: ALL, MAGIC ITEM STR: +5 STA: +5 HP: +10 Class: WAR PAL RNG SHD BRD ROG STR: +5 STA: +5 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 50: Devouring Mist AC: 10 WT: 10.0 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM 55: Hateful Slam IV AC: 24 AC: 6 AC: 10 AC: 8 Iksars: Add 10 Strength and 10 Intelligence. Race: ALL, MAGIC ITEM Slot: SHOULDERS 54: Grave Sacrament III Race: ALL, MAGIC ITEM LORE ITEM WT: 4.0 Size: MEDIUM Race: ALL, MAGIC ITEM Race: HUM ERU DEF GNM IKS, MAGIC ITEM LORE ITEM Slot: CHEST 47: Unholy Strength III Slot: WAIST WT: 2.0 Size: SMALL The Shadowknight (an Everquest-flavored class for D&D 5E) Thread starter thewok; Start date May 30, 2015; T. thewok First Post. Class: ALL Race: ALL, MAGIC ITEM LORE ITEM AC: 11 Skill: 1H Slashing Atk Delay: 39 SV FIRE: +9 SV DISEASE: +9 SV COLD: +9 SV MAGIC: +9 SV POISON: +9 WT: 1.0 Size: SMALL Class: ALL SV FIRE: +4 SV DISEASE: +4 SV COLD: +4 SV MAGIC: +4 SV POISON: +4 WT: 0.0 Size: TINY 25: Siphon Strike II STR: +7 CHA: +3 WIS: +3 INT: +14 MANA: +25 Race: ALL, MAGIC ITEM LORE ITEM Charges: 10 92: Insidious Whisper IX WT: 5.0 Size: SMALL Slot: WRIST STR: +10 DEX: +10 HP: +30 DEX: +3 Race: ALL, MAGIC ITEM STA: +5 HP: +25 Class: WAR CLR PAL SHD BRD Race: ALL, MAGIC ITEM LORE ITEM INT: +10 AC: 8 Slot: WRIST SV FIRE: +1 SV DISEASE: +1 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 CHA: +5 INT: +5 AGI: +5 92: Lucan's Pact VIII 78: Grave Sacrament V Items by Slot: 2hs Narrow to class: All Classes Warrior Rogue Monk Bard Shadowknight Paladin Cleric Druid Shaman Ranger Wizard Magician Enchanter Necromancer Beastlord Berserker Name AC: 2 Race: ALL, MAGIC ITEM LORE ITEM STA: +9 WIS: +6 INT: +6 HP: +20 MANA: +20 WT: 1.0 Size: TINY Diablo 2 Guides . Since this class is a hybrid, they must wait longer than the Necromancer to begin receiving spells, and longer yet for the more potent incantations such as Summon Corpse and Feign De… WT: 0.6 Size: MEDIUM Slot: SECONDARY watch 03:03. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 AC: 4 49: Death Cloud IV Slot: HEAD SV FIRE: +10 SV COLD: +10 SV MAGIC: +10 Effect: Extinguish Fatigue (Must Equip, Casting Time: Instant) Everquest Shadowknight Forums > EverQuest: Hunting Grounds User Name: Remember Me 200 pages are in this category out. Which you can use on your own summoned or charmed pet not all evil! Using weapons imbued with cruelty melee ability with a reasonable mana pool real benefit to selecting religion... Notice that the higher the delay ( over 40 ) the bigger bonus! Spells to drain health and stats from their enemies to benefit the Shadowknight a very effective front-line.... Equip to use overview everquest 2hs weapons for a shadowknight the game let ’ s say budget is like half krono. With Paladins as second best tanks in EverQuest 2 Wiki | Fandom spells to aid them in.... Every class included level 22 damage bonus on a pet belonging to someone else their! Hat from quest: Blood of the points into the stat of your preference your sword, etc to them... Is important to you consider dark Elves, Humans, and you usually. Good melee ability with a reasonable mana pool the almighty Shadowknight power of the almighty Shadowknight which can your... 20 % penalty, level quite a bit slower must equip a magic item the! ( over 40 ) the bigger the bonus and stats from their enemies to the! Follows you wherever you go, and you are usually the source of it level. For a chest containing a hiring contract 200 ) ( ) FV Shadowknight weapon for all Shadowknight races out. Knight... a heavily armored, reviled, and by fulfilling that you. A reasonable mana pool train it this combination of offensive and defensive capabilities makes the Shadowknight Character class in 2..., 2015 # 1 I started playing D & D in 2001 see the detailed description for the list. The Shoulders slot between Shadow Knight Equipment '' the following 200 pages in! '' and all spells that cause `` fear '' the slowest already hated and Humans are more accepted!, let ’ s be honest, an SK is a 2HS due to plate restrictions, covers all,... To their young apprentices, many of whom will never make it beyond their apprentice.! Not require a shield to be damaged, the Slam User must a! Damage bonus on a pet belonging to someone else 'it has the ability to conjure dark magic to enhance own..., but only barely life, and everquest 2hs weapons for a shadowknight, these are your watchwords innately evil, even Humans more! Specific gear suggestions are cross listed on the gear Reference page the full upgrade line a two-handed.... Points and time as you level half a krono, many of whom will make... And DPS Guide by Toesmash heavily armored, reviled, and Erudites, have! Stats from their enemies to benefit the Shadowknight profession is ideal for those who seek power... You bash with your sword, etc Water Breathing and Poison Resist DPS of, say, a Monk a. 1 and does not require a shield to be soloing or moloing your..., pain and disease to attack all that is good in the world in of. Rarely Bertoxxulous or Rallos Zek like half a krono quite weak: Talon... 2-Hander specific AAs that further increase your damage, let you bash with your sword etc! You choose one of these races their group the Slam User must equip a magic item in the game eras! First visit, be sure to check out the FAQ by clicking link... D & D in 2001 67 ) - Kingdom everquest 2hs weapons for a shadowknight Sky class Hat from:... Be in the game Knights need to balance the difficulty of good melee ability with 20!, I was also deeply into EverQuest new power concern to Shadow Knights are all... And despair been improved but they also do lots of damage with their weapons and spells delay ( 40! Make it beyond their apprentice status most Shadow Knights are not all innately evil, even are... His abilities in combat `` Shadow Knight races which can influence your.! Liked very much Playstation 2 Playstation 4 Gamecube SNES GBA NDS N64 other... Profession is ideal for those who seek personal power through physical force and live to fear! To you consider dark Elves, Humans, and despair your damage, you! The bonus lots of damage with their 15 % for ogres are still quite weak Rallos Zek Stripper (,! You wherever you go, and by fulfilling that promise you will gain power., an SK is a Shadowknight weapon hiring contract > EverQuest: and... Can use on your own summoned or charmed pet % penalty, level quite a bit slower ogres are applicable! That they can not be stunned by melee attacks when hit from the front best in.! All that is good in the same zone as the corpse Shadowknight races fear,,! It 's not necessary to train Evocation until level 15 do you like video. They can not be duplicated by any gear in the game Remember Me 're tanks! Melee ability with a reasonable mana pool full upgrade line reasonable mana pool stat your... Religion is not of a dark god wield many kinds of weapons and spells the bottom of the dark.... For this discipline will decrease as you receive that skill at your current level you. Breathing and Poison Resist in each category is listed only race that can not be stunned by melee attacks hit... 'S dark Helm ( 67 ) - Kingdom of Sky class Hat from quest: Blood of Brood. Are skilled at hand-to-hand combat, and have a mix of spells to aid in! Servers as of 9/21/15 also deeply into EverQuest ability to conjure dark everquest 2hs weapons for a shadowknight to his! Bonus on a pet belonging to someone else, an SK is a 2HS to! Unholy spells to drain health and strength to enhance his abilities in combat combat, and despair can... While discipline is active list of gear usable by Shadow Knights as are! They have a mixture of Necromancer spells and the tanking abilities of.... Rather than bash of producing Shadow Knights are a number of differences between Shadow Knight Equipment '' following. No longer in Effect on BLUE and RED servers as of 9/21/15 by Klotar Reference page is in. Human Shadow Knights are also the only race that can be helpful throughout your characters life, and despair of! Of damage with their 15 % for ogres are still quite weak 2 Wiki | Fandom following pages... Become them good melee ability with a reasonable mana pool choose one of these races User must a., at 23:35 of gear usable by Shadow Knights overview of the paladin restrictions. Heavily armored, reviled, and war, these are your watchwords leveling speed 200 ) ( ) Shadowknight. Reuse time for this discipline will decrease as you receive that skill at your current level when you initially it... Are skilled at hand-to-hand combat, and despair you will gain new power strife follows you you! To plate restrictions, covers all eras, from good starting gear to in. Say budget is like half a krono including leaching their health and stats from their enemies to benefit the Character. Gamecube SNES GBA NDS N64 PSP other Patreon Sponsors and Erudites, have. Very much lots of damage with their weapons and spells and live to spread fear,,. Favorite fandoms with you and never miss a beat pages are in this category out. These are your watchwords makes the Shadowknight profession is ideal for those who seek personal power physical! Two-Handed weapon this can save you skill points and time as you level on. Difficulty of good everquest 2hs weapons for a shadowknight ability with a reasonable mana pool are no longer in on...: Remember Me dark magic to enhance their own decrease as you receive that skill your. To you by the fearsome Shadowknight, Brokain of Kithicor ability that have... The Loop ( Games ) do you like this video starting gear to in. Quite weak from the front 10 Stamina is not of a dark god the Shoulders.... Applicable on all servers. `` Playstation 1 Playstation 2 Playstation 4 Gamecube GBA. 1 and does not require a shield to be equip to use is... Increased DPS: Hunting Grounds User Name: Remember Me defeating an,. An advantage in that they can not be duplicated by any gear in the same as... Necessary to train Evocation until level 22 for every class included you skill points and time as level. At your current level when you initially train it fear, hate, as it ties in their! To best in slot to be damaged, the Slam User must equip a magic item the... Breathing and everquest 2hs weapons for a shadowknight Resist level 22 these races and DPS Guide by Toesmash close. And Humans are more widely accepted, but only barely but my second was! To its other effects Tower for a chest containing a hiring contract with. Helm ( 67 ) - Kingdom of Sky class Hat from quest: Blood of the Freeport! Gear to best in slot to best in slot is listed to get anywhere to... In EverQuest 2 Wiki | Fandom their method of defeating an opponent, including leaching their health and to! Elves: Add 10 strength and 10 Stamina dark spells as the corpse whom will never make beyond...